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GET SET FOR AN INTERNATIONAL CAREER IN VANCOUVER CANADA

How Arena Animation Students Can Apply?

All current and ex-students (last 5 years) of Arena Animation who have studied Animation, VFX or Gaming can do a Bridge Program of just 100 hours to become eligible for the 2-year Advanced Program at Langara Center for Entertainment Arts in Vancouver, Canada. By completing this Bridge Program, students can go to Canada in January. Our objective is to offer students an international degree and an opportunity to settle in Canada.

How Can New Students Apply?

New students who aspire to go to Langara Center for Entertainment Arts in Vancouver, Canada have to complete the Advanced Program in Visual & Entertainment Arts from Arena Animation. It is a 240-hour program of 4 terms which is designed to prepare students for the 2-Year Advanced Diploma in Animation, Visual Effects or Game Design in Canada. By completing this program, students will get eligible for January & September intake. This is a comprehensive course that provides end-to-end training in all aspects of animation and VFX production.

What are the benefits?

  • 6-month accelerated permanent residency status.* 
  • Eligible for up to 3 years of work permit.
  • Paid internship while studying.*
  • Industry events to establish professional connections.*
  • Flexible intake of students over the next academic year.*
  • Award-winning instructors and educators.*
  • Small batches and personalised attention.*

3D Animation Portfolio Development

BRIDGE PROGRAM 1

In this hands-on, assignment-oriented program, students will assemble a portfolio containing their concept art, figure models, digital paintings, character designs and a demo-reel of their 3D assets, characters & environments.

Term 1

  • Basic Shapes & Character Design
  • Figure Drawing for Animation (Anatomy)
  • Figure Modeling (Clay Modeling)
  • 3D Modeling & Digital Sculpting (Maya & Zbrush)
  • Texturing 3D Models with Maya
  • Lights, Camera, Rendering in Maya
  • Compositing & Editing
  • Portfolio Final Submission

Term 2

  • 3D Game Artist
  • 3D Game Generalist
  • Game Asset Modeler
  • 3D Game Character Modeler
  • 3D Game Character Artist
  • 3D Game Environment Modeler
  • 3D Game Layout Artist

PROGRAM DURATION : 100 HOURS

Visual Effects Portfolio Development

BRIDGE PROGRAM 2

In this practical, assignment-oriented program, students will assemble a portfolio containing their concept art, figure models, digital paintings, storyboards & 3D previs, 3D/CG asset development and a demo-reel of VFX compositing using live action footage & CG elements.

Term 1

  • Concepts of Cinematography & Photography
  • Storytelling for VFX: Writing the Unimaginable
  • Storyboarding & 3D Previs
  • Live Action Shoot
  • CG Asset Creation
  • Roto, Paint & Matchmove
  • Compositing & Editing
  • Portfolio Final Submission

Term 2

  • VFX Artist
  • CG Generalist
  • 3D Asset Artist
  • 3D Previs Artist
  • 3D Environment Artist
  • Matchmove Artist
  • VFX Compositor

PROGRAM DURATION : 100 HOURS

3D Gaming Portfolio Development

BRIDGE PROGRAM 3

In this project-based program, students will assemble a portfolio containing their concept art, figure models,
digital paintings, character designs and a demo-reel of their 3D assets & environments for games.

Term 1

  • Concepts of Cinematography & Photography
  • Storytelling for VFX: Writing the Unimaginable
  • Storyboarding & 3D Previs
  • Live Action Shoot
  • CG Asset Creation
  • Roto, Paint & Matchmove
  • Compositing & Editing
  • Portfolio Final Submission

Term 2

  • VFX Artist
  • CG Generalist
  • 3D Asset Artist
  • 3D Previs Artist
  • 3D Environment Artist
  • Matchmove Artist
  • VFX Compositor

PROGRAM DURATION : 100 HOURS

Advanced Program in Visual & Entertainment Arts

BRIDGE PROGRAM 4

This is a comprehensive course that provides end-to-end training in all aspects of animation and VFX production. It gives a thorough grounding in all the fundamentals and techniques of pre-production, anatomy, design, animatic, visualisation, character design and development.

Term 1

  • Concepts of Cinematography & Photography
  • Storytelling for VFX: Writing the Unimaginable
  • Storyboarding & 3D Previs
  • Live Action Shoot
  • CG Asset Creation
  • Roto, Paint & Matchmove
  • Compositing & Editing
  • Portfolio Final Submission

Term 2

  • VFX Artist
  • CG Generalist
  • 3D Asset Artist
  • 3D Previs Artist
  • 3D Environment Artist
  • Matchmove Artist
  • VFX Compositor

PROGRAM DURATION : 240 HOURS